26 days ago · Tech · 0 comments

About nine months ago, my son said he wanted to make a video game. He said it was called Exploding Kitties. We made it together on my computer. He described the gameplay and drew the graphics. I vibed the code. The game basically worked. But we had to build it in small pieces. And, periodically, I had to spend time in the guts of the code, getting it back on the rails. Unifying two ways of doing the same thing. Fixing gnarlier bugs. Disentangling the game code from the engine. Today, I know that we’d be able to one-shot Exploding Kitties. The first reason: models and agent harnesses produce much higher intelligence. But, the second reason, the one I want to talk about, is the supporting techniques and environment. I’ve built a new game-making tool called Fountain. You can one-shot any simple mobile arcade game. Or, you can iterate your way to a more complex game and the code stays on the rails over many turns. Here’s why it works - A framework that supplies decisions and built-ins…

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