7 days ago · Gaming · 0 comments

For years, I've wanted to switch from my trusty, crusty gamedev tool, Adventure Game Studio, to Godot. This is not because AGS is bad, in fact I have a deep love for it. But after spending years learning the ins and outs of it, and hacking together a bunch of crazy extensions, I realized that maybe it's time to try something new. I've been eyeing Godot for years now. It's a rising star in the gamedev community, it's open source, and all of the tooling I need works out of the box on Linux. There's a level of flexibility in this engine that would allow me to develop many different kinds of games, rather than a point-and-click engine with hacks on top.I dragged my feet for a long time, but I decided to bite the bullet with the recent release of Godot 4.6. It has just about everything I need to get started, regardless of what I want to build or prototype. So I dove in.Initial ExperimentsAs a complete newbie, I decided to start with some basic resources to get a rudimentary 3D game…

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