I had planned to do three campaigns this year for Campaign 2026. One ended to make room for another, another never started cuz I started reading Classic Traveller, and Dolmenwood was the last to die. We got about a dozen or sessions in of the game and dug into the areas around Prigwort. My players had fun, I came up with XP rules I don’t hate for D&D in the modern era, and I became more and more familiar with TLDraw (the ultimate VTT.) Though after running some CLassic Traveller I felt it really hard to get the motivation to run Dolmenwood again. With how dense Dolmenwood is it often feels like there is never a chance for players or the party to just be traveling or have a day where some lead isn’t unraveling before them asking to be tugged. Most hexes have two to three features and most will be discovered rather easily. Idraluna has a great post about hex density and how it affects the feel of the game, and for me I was struggling with how smothered the entire hex map felt. There can…
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