"We'll stop here and finish it next session, no problem!"In my current megadungeon home game, we have not played for almost 4 months now because of a mistake I made. It's a mistake that makes sense at the time, but has had disastrous consequences for play since then. The mistake: I ended a session in the dungeon right at the start of a big battle because we ran out of time.I should not have done this. I knew it could be a problem. At the time, I didn't want to risk having a PC die because we were in a "hurry up and finish" mode of combat. And I just didn't have a clever way of resolving the fight in 10 minutes that would be satisfying. I figured that stopping at the beginning of a key battle and the potential rescue of an NPC would carry enough potential energy that the next session would be focused and start with a bang! Combat! Action! High stakes!That was 4 months ago.Now modern life of work, kids, and family life have understabily intervined. Don't take this post as any sort of…
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