2 hours ago · Gaming · 0 comments

By Sabrina Hawthorne To begin - massive credit both to Julie Coker and Gabe for talking about this with me at length. This framework is as much theirs as it is mine - I'm just the one with the blog.* A few days ago as of this writing, Matt Colville published a video to his youtube channel essentially positing a question: how might we begin talking in concrete terms about a Play Host's style? It was an interesting question, so I set about trying to describe my own style - here's where I've landed. I: Goals, Procedures, and QuestionsWe begin with a framework of design. When a table is playing a traditionally structured game session (meaning, oppositional problem solving with a Host/Guest dynamic), the Host will inevitably bring three elements to the table: I.I: GoalsGoals are anything which drives a character or party thereof. Goals can be as concrete or general as you like, and can be universal between party members or vary between them. They are both the thing a party is striving for…

No comments yet. Log in to reply on the Fediverse. Comments will appear here.