2 hours ago · Gaming · 0 comments

Ah, Veiled Fate. It’s been a while since we encountered IV Studio’s game of spurious divine parentage. At the time, it was dearly close to becoming a favorite, but its shortcomings were sufficient that the possibility was as scuttled as my own Olympian provenance. Now the team behind the original game — Austin Harrison, Max Anderson, and Zac Dixon — have revisited the concept via not one but two separate titles. Today, we’re looking at the one that recasts the whole thing as a lane-battler. What could possibly go wrong? I think the lanes are the pillars. The first time I played Pillars of Fate, it seemed like a stroke of genius. Maybe two strokes of genius folded together into an omelette of genius. The idea is wonderfully simple. There are three lanes between players. Each lane has two separate scoring values. In all cases, one is higher than the other. Most of the time, the distance between them is so great that the lower range dips into negative points. Into these lanes both…

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