As promised, a follow-up post on my house-rules for playing Mausritter with my elementary-age children, derived from negotiating with my kids over four sessions of our ongoing Mouse Knights campaign. These rules are a work in progress and when we wrap our campaign in a year or so, I will update this post. The previous post on my Mausritter principles of kid play is here.In true OSR style, I am going to present our table rules and then comment on the rationale for the changes in italics. These 11 table rules would likely work well for playing other Odd-like games with younger kids, like Cairn.Haus-rule #1: Mice don’t die. They are Guards for their village and made a magical oath. I told them in the first session that magic has bound them to the village Guardstone, and they and their pets will resurrect at that stone if they ever die. They won’t have their equipment, though. Dying is not fun, and my kids are emotional and and imaginative and spent a half hour drawing their mice and…
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