Some excerpts from WIP rules for fantastic mountaineering campaigns. First, from the introduction: to the refereeIf you want to run a mountain exploration adventure, first put these rules away and dream of a Mountain. Dream of vast glaciers aglimmer and soaring curtains of impassive stone; dream of queer inhabitants clung to skyborne walls and huddled in the shadowed subterrain; and most importantly, dream of wondrous, gloried snow-crowned summits, and the fantastic treasures they could hold. With the Mountain firmly in your mind, come back and peruse these rules. They are designed to take care of things that would bog down play such as the minutiae of athletic movement or inaccessible technical knowledge, while leaving a wide space for the Mountain to come alive at the table. Take what fits and change what doesn't. I hope you enjoy, and Climb On! Next, rules for making a bird's eye view map of a mountain: the MountainWhat follows is a procedure for generating a map of a mountain. It…
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