2 hours ago · 0 comments

The following system is in use in my Murdicog's Manse game. A couple people had asked for details, so I'm making it a separate post. Instead of rolling the usual six ability scores, roll a d12 to generate a sun sign and a moon sign for your character, recording the associated perks. dZodiac ☀️ 🌘 1. ♈︎ +10% Fighter XP +1 initiative 2. ♉︎ +2 HP +250 coin-weight carry capacity 3. ♊︎ +1 reaction rolls Can switch between classes (as Elf) 4. ♋︎ +1 save vs. Breath Attacks Dead at -3 HP 5. ♌︎ +2 hireling morale +1 followers 6. ♍︎ ID trick construction (as Dwarf) +1 open doors 7. ♎︎ +1 turn undead +2 saves vs. Spells 8. ♏︎ +1 melee damage +2 saves vs. Poison 9. ♐︎ +1 ranged attacks +2 saves vs. Wands 10. ♑︎ +5% XP +2 saves vs. Petrification 11. ♒︎ +10% Mage XP +10% Cleric XP 12. ♓︎ +1 surprise +1 saves vs. Petrification Why?I've written about how ability scores in LBB OD&D can be read as a means of generating perks and drawbacks, rather than as a granular measurement of a character's…

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