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IntroductionA short but eventful one today! The band returns to the Caves of Chaos for a good old-fashioned search and destroy mission. I have long had the orcs ready to go, so it was a light and easy session from the judge’s perspective. I used the orc mace from Wonder & Wickedness here. One of the PCs was struck by it, and I had them make 3 escalating saves: DC 10 Fortitude for it to start; DC 15 Fortitude to avert the physical changes into an orc; a final DC 18 Will save to avoid becoming an orc in mind and body. Aislinn failed all but the last, becoming my campaign’s version of a half-orc. To reflect this, I gave her a -2 to Personality, as well as a sort of half-Deed die. Half-orcs get a Vile Acts of Violence die, which scales up as a warrior of half the character’s level. In order to use it, the character needs to first kill something (that gets their blood pumping, of course—no bags of rats here). This gives them a one-time deed die which is spent when used, expiring after an…

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