In writing the setting for Intergalactic Bastionland I feel pulled between the gravity of three stars:Reality - What would it really be like to be in space as we understand it today?History - What are some interesting equivalents to mine from actual history?Fantasy - Yeah but what if this weird thing was out there??I suppose it’s like simultaneously pulling from the present, past, and imagined future. This applies to a lot of space-based settings, but is by no means universal. I’ve done all three of these, and you can see their impact on its wobbly orbit.Let’s take travel times as an example, a staple concern of space TTRPGs.A realistic approach involves looking at real distances between stars, and thinking about travel times if we assume near-lightspeed. Remember to consider how much of a pain it is to get a big vessel up from a planet and out of its orbit.A historical approach considers what would be the equivalent, probably sailing between continents. We’re talking weeks or months…
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